People give up on
maths. People give up on maths because it’s hard, but it doesn’t do itself any
favours though. Maths is said to be a language that a person can never be
fluent in, which is like playing the Zombies Mode on Call of Duty; There’s no
completing it, you just keep hacking away at things. Maybe somebody will find a
new glitch, maybe somebody will develop a new technique, but you’ll probably
just end up running around like a headless chicken and relying on that one
friend who actually knows what they are doing. When I was given ‘An
Introduction to the Calculus of Variations’ as the topic of my dissertation,
the headless chicken approach was inevitable. It seemed that I had been dropped
into wave 50 without the help of friends, equipped only with a Springfield and
a few Molotov cocktails. If you do not get the reference, just know that I
seemed screwed.
A Functional is a
mapping from a vector space X, usually of functions, to the real or complex
numbers, often expressed as the definite integral. That may as well be Spanish
to some of you, as it seemed to me at first glance. A mapping (or function) can
be seen as a machine that eats stuff and spits it out again once that stuff has
followed a rule or set of rules it has. Now imagine there is machine eating
machine, a cannibal machine if you will; It chews up these machines whilst
those machines chew on stuff too. Simultaneously, the cannibal machine and the
smaller machine spit its contents out at the same time. That is the most
exciting way to describe a functional, as a cannibal. In the field of the
Calculus of Variations at least, This cannibal that we call a functional is an
integral between two points and is essential to this whole area of maths.
Now we can finally
define what the Calculus of Variations is. It is the area of mathematics that
focuses upon maximising or minimising these cannibalistic functionals, similar
to finding the maxima of the simpler f(x) functions, where the gradient equals
0. It gets a little more complicated than that but it’s along the same lines. I
do aim to write this blog though such that you get to the end without falling
asleep so I will gladly leave that stuff out.
The Brachistochrone Problem was something that
mathematicians took a while to crack. ‘Brachisto’ meaning ‘shortest’ in ancient
Greek, and ‘Chronos’ meaning ‘time’, this was the problem of shortest time. It
aimed to find the fastest time for which a particle dropped down a slope under
only gravity, no other forces like friction or air resistance, to any another
point below it. Here is a diagram for it. I made this in Microsoft Word at 3am
and it’s actually in my dissertation. Professionalism.
Turns out that after
loads of tedious calculus, the answer to the curve between the starting point
and any end point that minimises the time is found by a cycloid curve. A
cycloid curve is one which is created when you trace from a point on a circle
when it rolls along a flat surface.
Now imagine a cycloid curve
is a picture in Microsoft Word. To find the Brachistochrone (shortest time)
curve from our start point to another randomly given point, imagine lining up
our start point with the start of our cycloid curve, but the cycloid curve is
the opposite way round to the animation, we basically drag the corner of the
picture of the cycloid curve to make it bigger or smaller while it stays in the
same ratio of width and height and stop when our end point lies on the curve
somewhere. What we are changing to find our specific section of the cycloid
curve is the radius of the rolling circle, that’s it. It will always be fastest
with a section of a cycloid curve (assuming only gravity is acting). Looking at
the diagram below, when you find the first derivative of any cycloid curve, no
matter what size, the extrema, where the gradient is zero, will always lye on
the same line if it starts at the point (0,0).
This line is y=2x/π, or if you flip upside down to make things easier to visualise like we have above, it is y=-2x/π. This is important
when designing the ideal waterslide. It doesn’t take a genius to know that a
waterslide needs to end with a flat section for safety, but if we want the
fastest possible safe waterslide, we must have a Brachistochrone curve slide
that ends at the flat part of the curve. We need to have the endpoint and start
point of the waterslide that lye on the same of y=-2x/π and
draw a Brachistochrone curve between them. There are 3 other cases if you
wanted the fastest possible slide (Brachistochrone slide) but the points don’t
both lye on this line.
In Case 1, the user
will be rapidly smashed into the ground. This is terrible for waterpark safety
and the lawsuits will ultimately get your park closed. Would not recommend.
Case 2 is like Case 1 but the user will get to enjoy a lovely view before any
tragedy, catching some sweet air in the process. Would also not recommend. Case
3 is a little better, remember that we are not taking into account any forces
other than gravity because on a waterslide there will be little anyway as you
are also propelled a little by the water. Case 3 sees the user stuck in an
infinite loop of going up and down, and an air ambulance would have to be called
to rescue the user. Better than 1 and 2 but still not good for publicity.
The Brachistochrone curve is also an example of
a Tautochrone (‘same time’) curve. This means that if many people used the
slide at the same time from different starting positions, they would arrive at
the bottom at the same time. This sounds nice at first, that they would all
join together in some train at the bottom, but the reality is that they would
all have different velocities at this moment, and all but one of these people
would be kicked in the back. Again, would not recommend.
Thanks for reading.
Luke Bennett.





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